Higher resolutions
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I doubt that would be an issue since you would be running 1900x1200 in windows as well and you can read the stuff you type in word. Usually, if you actually can run on 1900x1200, you are likely to have one big ass monitor anyway, so it would scale itself a bit.
BTW, I posted some code that might fix the scaling here, however, I got stuck when trying to use UCC make on the uwindow package. More compile errors than things I think I have changed.
BTW, I posted some code that might fix the scaling here, however, I got stuck when trying to use UCC make on the uwindow package. More compile errors than things I think I have changed.
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- Illuminati
- Posts: 3441
- Joined: Tue Oct 18, 2005 3:57 am
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DeusEx doesn't use the UWindow package at all (I'm using the UWindow console for UT as a matter of fact, it works perfectly), it's all based off of the window classes in Extension, the upscaling is handled natively as far as I can tell -- any screen res with a height above and including 960 seems to get a 2D drawing area of 640x640. Something might be funky with the GC class, it's anyone's guess.
To get proper hi-res stuff working you'd have to do one of two things:
Recode the DX window stuff to use non-native code that works with canvas (possible but a pretty significant amount of work)
or
Figure out what causes the problem in the native code and hook and replace that function
To get proper hi-res stuff working you'd have to do one of two things:
Recode the DX window stuff to use non-native code that works with canvas (possible but a pretty significant amount of work)
or
Figure out what causes the problem in the native code and hook and replace that function
NVShacker
Are you still there?
Are you still there?
Does it really, or does it just revert the HUD, while actually making everything else the correct resolution?
The HUD scales horribly as noted, and NVShacker has coded up a fix for it, which you can find here:
www.thenamelessmod.com
The HUD scales horribly as noted, and NVShacker has coded up a fix for it, which you can find here:
www.thenamelessmod.com
@Christian
I play at your resolution, there is a fix so that the FOV will go widescreen as well
heres a link: http://www.widescreengamingforum.com/fo ... php?t=4001
Worth checking out, they have info on how to make Deus Ex IW, and other older games widescreen as well
In order to make the changes to HDTP you need to edit the HDTP.ini and HDTPuser.ini instead of deusex.ini and user.ini
I play at your resolution, there is a fix so that the FOV will go widescreen as well
heres a link: http://www.widescreengamingforum.com/fo ... php?t=4001
Worth checking out, they have info on how to make Deus Ex IW, and other older games widescreen as well
In order to make the changes to HDTP you need to edit the HDTP.ini and HDTPuser.ini instead of deusex.ini and user.ini
A guy had a similar issue and he said he need some VC8 libraries:
Give those a shot.Nameless Voice wrote:Turns out it needs the Visual C++ 8 runtime libraries.
Once I had that installed, it worked fine, giving me a nice 1400x1050 without the overscaled HUD. Excellent work!
NVShacker
Are you still there?
Are you still there?