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Phasmatis
Off Topic Productions
Posts: 2057 Joined: Sun Apr 25, 2004 7:55 am
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by Phasmatis » Wed Oct 25, 2006 2:11 pm
The pistol.
Open to crits for the moment, the visable weapon mods are still being textured hence why the aren't shown on the model.
Last edited by
Phasmatis on Wed Oct 25, 2006 2:45 pm, edited 1 time in total.
Keeper of the pointy stick of injustice™.
Master_Kale
HDTP Member
Posts: 970 Joined: Sat Jun 04, 2005 5:27 pm
Location: California, USA
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by Master_Kale » Wed Oct 25, 2006 2:33 pm
Bloody amazing! I'm surprised that we're able to cram such nice-looking textures into this fairly old engine. Nice work Phas
kynt
Thug
Posts: 10 Joined: Thu Sep 14, 2006 4:16 pm
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by kynt » Wed Oct 25, 2006 2:40 pm
Very nice. That will look very good in-game. Only problem that I see is the trigger guard. Just does not look right. I would find a pic of a Glock 10mm to look at so I can explain myself, but I am at school now, and they probably won't like that.
Phasmatis
Off Topic Productions
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by Phasmatis » Wed Oct 25, 2006 2:47 pm
The tigger guard is a little exaggerated because of the laser mod.
The laser mod will actually be a torch addon for other game mods to use.
EDIT: I've just tweaked it a little though to make it a little more thinner.
Keeper of the pointy stick of injustice™.
ThalesA7X
HDTP Member
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by ThalesA7X » Wed Oct 25, 2006 2:55 pm
Nice.
Only complaint is the back part of the top piece of the model.
It shouldn't be a flat texture
It should have something like this.
rotated of course
Phasmatis
Off Topic Productions
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by Phasmatis » Wed Oct 25, 2006 3:24 pm
Thanks for the tip Thales, I wasn't sure how the back looked.
Keeper of the pointy stick of injustice™.
warman
UNATCO
Posts: 165 Joined: Thu May 11, 2006 5:51 pm
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by warman » Wed Oct 25, 2006 3:30 pm
The inscriptions look cool.
IMO, it seems a lot curvier than the original pistol, which is good.
DDL
Traditional Evil Scientist
Posts: 3791 Joined: Mon Oct 17, 2005 10:03 am
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by DDL » Wed Oct 25, 2006 3:36 pm
Yeah, the way you've faked the 'stamped in' lettering is really, really, really good.
Mak Denton
NSF
Posts: 54 Joined: Sat Oct 07, 2006 5:10 am
Location: France, somewhere in Paris' suburbs...
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by Mak Denton » Wed Oct 25, 2006 5:00 pm
Nice "Glock" inspiration!
[-o<
ThalesA7X
HDTP Member
Posts: 495 Joined: Wed May 24, 2006 12:13 am
Location: Texas
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by ThalesA7X » Wed Oct 25, 2006 6:16 pm
Phasmatis wrote: Thanks for the tip Thales, I wasn't sure how the back looked.
How is that map working for you? I know it is a bit horrible but I am no Ajare
(check your pms
)
DaveW
New Vision
Posts: 2351 Joined: Sat Nov 19, 2005 10:03 am
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by DaveW » Wed Oct 25, 2006 6:55 pm
Mak Denton wrote: Nice "Glock" inspiration!
[-o<
The original pistol was inspired by the glock (the name of the model was "Glock", infact).
We have yet to show off my weapons
Darkshade
HDTP Member
Posts: 487 Joined: Tue Dec 20, 2005 3:39 am
Location: Washington, USA
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by Darkshade » Wed Oct 25, 2006 6:57 pm
Perhaps a bit higher contrast for better definition? It might get enough of that simply by import. Anyhow, that's a pretty lookin' tool, mate. Good stuff.
"Metaphore" is a bloody metaphore.
Fred
HDTP Member
Posts: 108 Joined: Sat Feb 25, 2006 11:29 am
Location: Germany
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by Fred » Wed Oct 25, 2006 7:31 pm
looks cool
I thougt I saw somebody. Maybe just a homeless guy.
Mak Denton
NSF
Posts: 54 Joined: Sat Oct 07, 2006 5:10 am
Location: France, somewhere in Paris' suburbs...
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by Mak Denton » Wed Oct 25, 2006 8:52 pm
Is it possible to add this detail on your model?
fub
The Nameless Mod
Posts: 116 Joined: Tue Jun 13, 2006 12:29 am
Location: Atlanta, GA (USA)
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by fub » Wed Oct 25, 2006 8:58 pm
mak:
it would require some remapping -- and even if we somehow managed to cram that onto a 512 map. it would still be blurry as... something really blurry.
as for the pistol itself, it looks very nice -- i'm quite used to stuff people did for the cs engine, which is downright amazing, but this is quite nice for an old engine.
in
ACTIVE tnm graphical artist.
Jonas wrote: WHAT THE HELL KIND OF A NINJA-MOD IS THIS?!