@bjorn98009_91: I'm at Battery Park pre the hostages and have vanilla DX and HDTP, so I'll see if I get an error as well. It'll have to be tomorrow my time coz it's nearly 11.30 pm here and I'm beat.
![Smile :smile:](./images/smilies/etnc_smile.gif)
Ninja'd by DDL, no drama then.
![Laughing :lol:](./images/smilies/icon_lol.gif)
Moderator: HDTP Team
Code: Select all
Critical: UMesh::GetFrame
Critical: (LodMesh HDTPCharacters.HDTPMJ12Troop)
Critical: URender::DrawLodMesh
Critical: (LodMesh HDTPCharacters.HDTPMJ12Troop)
Critical: DrawMesh
Critical: URender::DrawActorSprite
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
Critical: UMesh::GetFrame
Critical: (LodMesh HDTPCharacters.HDTPMJ12Troop)
Critical: URender::DrawLodMesh
Critical: (LodMesh HDTPCharacters.HDTPMJ12Troop)
Critical: DrawMesh
Critical: URender::DrawActorSprite
Critical: URender::DrawFrame
Log: Anomalous singularity in URender::DrawWorld
(repeats a few more times)
Turn MJ12 troop HDTPing off, problem goes away. It's a bit shit, but fixing it is beyond my abilities, I suspect.DDL wrote:Hah! Ok, nobody use the MJ12 troops, I guess.
That one could be trickier to fix, since it's clearly a mesh/animation issue, and those are waaay out of my league. Bugger.
I didn't have the time to check it when I originally made the post, but this is what I found as well.bjorn98009_91 wrote:From what I can gather it's the sitting animation that's buggy. Tested out a few maps by killing all mj12 that were sitting, turned on hdtp and started to ghost around. No problems yet.
That it did. Playing some more w/o the MJ12 trooper to see what I find.DDL wrote: Turn MJ12 troop HDTPing off, problem goes away. It's a bit shit, but fixing it is beyond my abilities, I suspect.
Y|yukichigai wrote:Wellllllll I GUESS I'll update Shifter then.