No help from me, but a suggestion: How about having the health menu from the infolink display what your player looks like. Replace that picture of JC's anatomy with a picture/real-time model of TM player character that changes based on whatever it is you are doing/wearing/I have no idea. Far more complex than what you are trying to do but it would be a nice feature.
You may just want the camera display for testing purposes though, but this is just an idea.
Something like this actually (the character on the right clothes change when you equip/unequip) :
Yeah, might not be able to get to that level of complexity. Right now I just have a face monitor that pops up when you change your electronic identity mask to another face so you can tell who you are projecting at any given moment.
Yeah, might not be able to get to that level of complexity. Right now I just have a face monitor that pops up when you change your electronic identity mask to another face so you can tell who you are projecting at any given moment.
Still need one more voice actor and one more voice actress. These are pretty small parts (less than 6 lines) If anyone wants to or knows anyone who can help out this will help to get Terminus Machina out by the June deadline. Thanks!
Got this weird problem where I can't run Deus Ex with DX10 renderer without the game crashing when I look at a mirror or certain srfaces. I'm trying to play DXN with Kenties and DX10 but when I run the intro sequence the game just goes black and I have to force-shutdown. Not sure why this is happening.
Yeah I'm pretty sure I've got everything updated. Still not sure what the deal is.
Also, I'm thinking about making a Wiki for Terminus Machina so people can get help with the game mechanics and hints/tips etc. Does anyone have any experience with this and if so what's the best site to use for making a Wiki for a mod? Thanks.
Something wrong with DXOgg. Make sure both the .u and the .dll file is present. Also I got that bind error once, when opening UED, because the EditPackages had the wrong capitalization and read something like DxOgg instead of DXOgg.
K thanks, that was exactly right (needed DXOgg in the DeusEx/System dir)
Anyone know how the timing works when you're animating a cinematic intro? The intro is ending like 5 seconds before the dialog narration finishes, but it seems like the end of the intro is not controlled by the camera points.
What determines the time at which the intro cinematic ends and the game starts?
Related to this problem, when I press ESC during the intro cinematic, the camera points keep going, the black dialog rectangles that appear on the bottom and top of the screen to narrow the view don't go away, though the text and voice narration stop.
This also means the game won't start a new game if you try to exit the intro before it's finished.
That issue only seems to occur on my end in the endings (well, last time I checked), but it's definitely a lot more annoying if it comes up in the intro.
(And in regards to the endings, I just put a note in the readme saying "well, don't do that" >_>)
Also, I'm hoping that I can take a shot at the Terminus Machina demo sometime very soon! I've been looking forward to this for quite a while now!