The legacy of Deus Ex, 15 years later
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The legacy of Deus Ex, 15 years later
Yo, in case for some reason you haven't 'liked' the Dues Ex page on Facebook, this is a link they posted:
http://au.ign.com/videos/2015/06/26/dx1 ... of-deus-ex
Pretty cool interview. Would have been better if it was longer. I lol'd at the bit where Warren Specter said he knew the game would be a cult hit. I guess you gotta have confidence in your product.
Would have been really good if they had mentioned the mods still being made all these years later. That's why a longer interview would have been cool. And to give a shoutout to OTP.
http://au.ign.com/videos/2015/06/26/dx1 ... of-deus-ex
Pretty cool interview. Would have been better if it was longer. I lol'd at the bit where Warren Specter said he knew the game would be a cult hit. I guess you gotta have confidence in your product.
Would have been really good if they had mentioned the mods still being made all these years later. That's why a longer interview would have been cool. And to give a shoutout to OTP.
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- Illuminati
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Re: The legacy of Deus Ex, 15 years later
I really don't think WS gives a crap about our work, and is a little embarrassed of his own. He has been going on about a Square-Enix-produced DX1 remake, and seemingly only caring about the fucking graphics & other superficial details as he does so. What happened to this guy's design principles? Push game design harder than anyone else, and now is condoning soulless remakes...not one week after complaining about remakes and a lack of originality at E3. Like hell the game will retain everything that made it great in addition to expensive modern graphics anyway.
It will also make a lot of our work redundant in the masses' eyes, as the remake no matter how bad it is (and it will almost certainly be bad) will be looked to as the relevant version.
Anyway, it is a good video. Spector said it himself: "free reign on design", "made the game we wanted to make and nobody was going to stop us". That combined with their unique and decade-long refined design ambitions is the only way games like Deus Ex get made. A soulless remake would only serve to stain the art...unless you have crazy fans like us behind it, not corporate worker drones.
It will also make a lot of our work redundant in the masses' eyes, as the remake no matter how bad it is (and it will almost certainly be bad) will be looked to as the relevant version.
Anyway, it is a good video. Spector said it himself: "free reign on design", "made the game we wanted to make and nobody was going to stop us". That combined with their unique and decade-long refined design ambitions is the only way games like Deus Ex get made. A soulless remake would only serve to stain the art...unless you have crazy fans like us behind it, not corporate worker drones.
Re: The legacy of Deus Ex, 15 years later
LOL now they do an interview about Invisible War
http://au.ign.com/videos/2015/07/09/deu ... -exclusive
http://au.ign.com/videos/2015/07/09/deu ... -exclusive
Re: The legacy of Deus Ex, 15 years later
I agree Deus ex does not need a remake. It still looks and plays well enough and works on modern hardware.
I doubt you could make equally large maps with modern graphics and have it fit on consoles too.
I doubt you could make equally large maps with modern graphics and have it fit on consoles too.
"Delays are temporary; mediocrity is forever."
odio ergo sum
odio ergo sum
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- MJ12
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Re: The legacy of Deus Ex, 15 years later
While I agree that Deus Ex doesn't need a modern remake (I still think of it as the best game ever), I would love to see an Invisible War remake on the original Unreal 1.5 engine or a modern remake of it.
I mean, it's pretty much agreed that IW suffered from poor gameplay design choices (i.e. consolification), such as different types of ammo and skills being redacted, and technical difficulties.
The story was decent, and you had actual freedom to side with whoever you wanted when you weren't looking at loading screens.
So I think IW is a prime candidate for a remake. It's a good idea that was executed poorly, and that's what a remake should correct - the execution. Deus Ex is a good idea executed brilliantly, so it will be almost impossible to just remake it and come up with something that's better than the original.
I mean, it's pretty much agreed that IW suffered from poor gameplay design choices (i.e. consolification), such as different types of ammo and skills being redacted, and technical difficulties.
The story was decent, and you had actual freedom to side with whoever you wanted when you weren't looking at loading screens.
So I think IW is a prime candidate for a remake. It's a good idea that was executed poorly, and that's what a remake should correct - the execution. Deus Ex is a good idea executed brilliantly, so it will be almost impossible to just remake it and come up with something that's better than the original.
Re: The legacy of Deus Ex, 15 years later
A Deus Ex remake would not be for us.
We played the game when it was new, and we remember how amazing it was. Our experience will always be "tainted" by that experience.
If Deus Ex should be remade, it's because it would bring that experience to a whole new generation of people, plus all the old farts who missed it when it was new. I know a lot of people who just can't get into the game because of how undetailed it looks and how clunkily it plays. I would love for those people to be able to play a remade version.
And you could do it without cutting anything, through the magic of streaming and LOD. I'm more worried about the amount of levels than the size of the levels - remaking those 76 levels with a modern detail level would be pretty expensive
We played the game when it was new, and we remember how amazing it was. Our experience will always be "tainted" by that experience.
If Deus Ex should be remade, it's because it would bring that experience to a whole new generation of people, plus all the old farts who missed it when it was new. I know a lot of people who just can't get into the game because of how undetailed it looks and how clunkily it plays. I would love for those people to be able to play a remade version.
And you could do it without cutting anything, through the magic of streaming and LOD. I'm more worried about the amount of levels than the size of the levels - remaking those 76 levels with a modern detail level would be pretty expensive
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
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Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Re: The legacy of Deus Ex, 15 years later
And a dozen more times after thatJonas wrote:
We played the game when it was new
"Delays are temporary; mediocrity is forever."
odio ergo sum
odio ergo sum
Re: The legacy of Deus Ex, 15 years later
the latest dues ex looks ok, but somehow in all the technical excellence, it seems to be losing a more simple touch. I guess part of that is the fact that the first game has ancient and simple graphics, and even by the standards of 2000, the graphics were not good. But there is something about the level design which just seems to be missing from what I've seen in dues ex 4. Maybe it comes off more that everything absolutely has to be seen and so the levels are orientated in such a way. But if you think about NY in the first game, I'm sure many people didn't discover the underground tunnels on their first or even second time playing the game.
- LeoBad
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Re: The legacy of Deus Ex, 15 years later
While I really liked Human Revolution, I was disappointed with their "choose your ending" final. I think it would have been better (but probably more expensive and long) to embrace the ethical choices and deliver each ending accordingly, so that in the last act the player would have already made up his mind about the world reality and be playing it with a much bigger emotional involvement. Playing it like this and having your choices respected, undoable, unequivocally final and celebrated with a nice developed ending would make you think "Oh wow, I wonder what would have happened if...?". I know I would have. I also think replay value would have been bigger also, instead of just reloading your last save and choosing the next ending. Story is so important.
Re: The legacy of Deus Ex, 15 years later
I'm currently a huge fan of how The Witcher 3 handles it - you don't even get a choice at the end, you've already made all the choices throughout the whole game up until then, and what you get is the consequences of all those decision points. Really makes the ending feel like it ties the whole game together.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
- LeoBad
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- Joined: Thu May 12, 2005 8:31 am
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Re: The legacy of Deus Ex, 15 years later
Alright, I'll have to check out The Witcher 3 then.Jonas wrote:I'm currently a huge fan of how The Witcher 3 handles it - you don't even get a choice at the end, you've already made all the choices throughout the whole game up until then, and what you get is the consequences of all those decision points. Really makes the ending feel like it ties the whole game together.
I had been holding back on it because I need to upgrade my PC to play it.
Re: The legacy of Deus Ex, 15 years later
It's a long game, I hope you have 60ish hours to spareLeoBad wrote:Alright, I'll have to check out The Witcher 3 then.Jonas wrote:I'm currently a huge fan of how The Witcher 3 handles it - you don't even get a choice at the end, you've already made all the choices throughout the whole game up until then, and what you get is the consequences of all those decision points. Really makes the ending feel like it ties the whole game together.
I had been holding back on it because I need to upgrade my PC to play it.
"Delays are temporary; mediocrity is forever."
odio ergo sum
odio ergo sum
Re: The legacy of Deus Ex, 15 years later
Took me 120 hours to get through it
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Re: The legacy of Deus Ex, 15 years later
Huh.Jonas wrote:Took me 120 hours to get through it
I gave up after like 30.
"Delays are temporary; mediocrity is forever."
odio ergo sum
odio ergo sum
Re: The legacy of Deus Ex, 15 years later
This is how surprised I am:
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine