Graphics
Moderator: TNM Team
Don't worry about it, it look like crap anyway. Definitely a placeholder.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
- Trestkon
- Off Topic Productions
- Posts: 2820
- Joined: Sat Apr 24, 2004 9:03 pm
- Location: Canada
- Contact:
Jonasman, I have a slight issue with the otherwise fantastic AI puzzle graphics.
The blue 'empty space' blocks are very deceiving, at least, they were to me. The way the embossing is done on them they really look like they're sticking 'out' of the image.
However, on second glance, it's more of a 'necker cube' effect on those blocks. As in, you can perceive them as either popping 'in' or 'out'. It would probably be good to texture them in such a way there there is no doubt that they are empty spaces.
The blue 'empty space' blocks are very deceiving, at least, they were to me. The way the embossing is done on them they really look like they're sticking 'out' of the image.
However, on second glance, it's more of a 'necker cube' effect on those blocks. As in, you can perceive them as either popping 'in' or 'out'. It would probably be good to texture them in such a way there there is no doubt that they are empty spaces.
-Life does not snap to the x-axis
Well my only idea is to remove the embossing from them completely. That okay, or do you have a better suggestion?
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Guys, I've updated the first post in this thread with more textures I need, specifically for the space station. I also put the GUI stuff Rice is working on in there.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Trest! Trest! Check out what I did:
Fub helped with the grime on the backside, but I did the labels and the keyboard
Fub helped with the grime on the backside, but I did the labels and the keyboard
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
That's an old version, the screen itself isn't unlit as it should be.
You guys, I don't know a lot about modelling, but right now the keyboard uses a 256x128 area of a 512x512 (and is therefore downsized to 128x64 without the enhanged OGL renderer) and it's the only part of the entire top half of the texture that's used. Would it be too much work for you guys to increase its area to take up the entire top half of the texture now that you're working on the model anyway? Here's an image to illustrate:
You guys, I don't know a lot about modelling, but right now the keyboard uses a 256x128 area of a 512x512 (and is therefore downsized to 128x64 without the enhanged OGL renderer) and it's the only part of the entire top half of the texture that's used. Would it be too much work for you guys to increase its area to take up the entire top half of the texture now that you're working on the model anyway? Here's an image to illustrate:
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine