Trestkon's To-Do List
Moderator: TNM Team
- Trestkon
- Off Topic Productions
- Posts: 2820
- Joined: Sat Apr 24, 2004 9:03 pm
- Location: Canada
- Contact:
Trestkon's To-Do List
In order of importance:
-import scissors
-connect slums to DXI (fix up entrance elevator spot/do cinematic)
-finish menu map
-add option to not install voice files to installer
-create TNMOnly.dx map *DONE*
-clean DXI_Ruins, DXI_A51b, and DXI_MCR *DONE*
-merge DXI_A51b and DXI_MCR (if they aren't already) *DONE*
-finish/import chemical container *DONE*
-import scalpel *DONE*
-add that easter egg value to whatever .ini file it's supposed to go in ( tnmuser.ini -> [TNM.trestkon] -> eggs=19734) :p *DONE*
-import scissors
-connect slums to DXI (fix up entrance elevator spot/do cinematic)
-finish menu map
-add option to not install voice files to installer
-create TNMOnly.dx map *DONE*
-clean DXI_Ruins, DXI_A51b, and DXI_MCR *DONE*
-merge DXI_A51b and DXI_MCR (if they aren't already) *DONE*
-finish/import chemical container *DONE*
-import scalpel *DONE*
-add that easter egg value to whatever .ini file it's supposed to go in ( tnmuser.ini -> [TNM.trestkon] -> eggs=19734) :p *DONE*
Last edited by Trestkon on Sun Apr 16, 2006 8:44 pm, edited 9 times in total.
-Life does not snap to the x-axis
- Trestkon
- Off Topic Productions
- Posts: 2820
- Joined: Sat Apr 24, 2004 9:03 pm
- Location: Canada
- Contact:
Okay, I've finished modeling and UVW mapping the scalpel, chemical container, and scissors. But we we all know, I have no texture skills. So I'm just going to post the UVW maps and reference pics here until I get someone to do them.
Actually, didn't you say you wanted to have a go, Jonas?
Chemical Bottle UVW Map
Chemical Bottle Reference Images (Left and Right Sides are mirror images which means any actual text will be backwards on one side. I can change that...but I'd rather not)
Scissors UVW Map (Doesn't need reference pics)
Scalpel UVW Map (Doesn't need reference pics)
Actually, didn't you say you wanted to have a go, Jonas?
Chemical Bottle UVW Map
Chemical Bottle Reference Images (Left and Right Sides are mirror images which means any actual text will be backwards on one side. I can change that...but I'd rather not)
Scissors UVW Map (Doesn't need reference pics)
Scalpel UVW Map (Doesn't need reference pics)
Last edited by Trestkon on Sat Mar 04, 2006 11:11 pm, edited 1 time in total.
-Life does not snap to the x-axis
- Trestkon
- Off Topic Productions
- Posts: 2820
- Joined: Sat Apr 24, 2004 9:03 pm
- Location: Canada
- Contact:
I just have both sides using the same map area, so save space, won't that work?Phasmatis wrote:You're better off splitting those scissors up so incase the need to be turned over.
Okay, I've imported the models, barring any kind of small changes, they're done and just need to have the skinning done.
http://tnm.offtopicproductions.com/team ... odels2.rar
-Life does not snap to the x-axis
It's really hard to explain but I will try. The scissors lay on top of each other, I can't see which one is the top one on the UVmap so lets say it's the left scissor.
Note in the picture below the left scissor is yellow and it all looks fine as it is.
The problem arises when you want to turn the scissors over, the right scissor becomes the top scissor but because it's been textured like it has the middle of the left scissor will show through (marked in red in the picture below).
You're also better off laying the scissors side by side because the straight edges will be straight. At the moment they are jagged and that's a lot harder to texture. Plus they will take up less space in the UVmap and the texture could be 128x256 or even 64x256.
Note in the picture below the left scissor is yellow and it all looks fine as it is.
The problem arises when you want to turn the scissors over, the right scissor becomes the top scissor but because it's been textured like it has the middle of the left scissor will show through (marked in red in the picture below).
You're also better off laying the scissors side by side because the straight edges will be straight. At the moment they are jagged and that's a lot harder to texture. Plus they will take up less space in the UVmap and the texture could be 128x256 or even 64x256.
Keeper of the pointy stick of injustice™.
I'll add these skins to the graphics thread.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine