ZylonBane wrote:The only suggestion I'd have at this point is that the bump pattern be toned wayyy down, or replaced entirely. It's not very realistic.
dont need to remind you that our work is based off the ORIGINAL ingame stuff and not on real world images
I agree with Zylon. But it is a valid point that it is comparing to the original DX stuff...so if my calculations are correct...then the new mailbox is 1337 and if a comparison is made to the original and the real-life one....that means means...T=43535c+535h-(74)=zOmg metche is a girl!
Dominic_Denton wrote:I agree with Zylon. But it is a valid point that it is comparing to the original DX stuff...so if my calculations are correct...then the new mailbox is 1337 and if a comparison is made to the original and the real-life one....that means means...T=43535c+535h-(74)=z
Perhaps we could persuade beejamin to upload a version of the texture with the bumps layer hidden.
To reiterate my complaint: The bumps are added detail -- those bumps don't exist in the original texture. Now, added detail is almost always a good thing, but in this case the texture is of a real-world object. And real-world mailboxes are made of sheet metal, which isn't bumpy. It's smooth, as pictured above.
So beejamin's texture, while pretty, is wrong.
ZylonBane's opinions do not represent those of the management.
ZylonBane wrote:Perhaps we could persuade beejamin to upload a version of the texture with the bumps layer hidden.
To reiterate my complaint: The bumps are added detail -- those bumps don't exist in the original texture. Now, added detail is almost always a good thing, but in this case the texture is of a real-world object. And real-world mailboxes are made of sheet metal, which isn't bumpy. It's smooth, as pictured above.
So beejamin's texture, while pretty, is wrong.
Hmm actually this complaint does make some sense. Well I guess it won't hurt to see how it looks without the bumps, and then decide from there.
You also have to consider that given the fairly basic 'mesh-lighting' that the unreal engine can manage, a bumpy texture is probably better than a smooth one. A degree of 'graininess' helps conceal the poor engine-based shading, and makes it easier to generate actual texture-based pseudoshading. It's much tougher to do this convincingly with smooth metal, unless you want the metal to be really, really smooth, and/or shiny.
I'm not suggesting absolutely flat would be the way to go either. Painted metal does have a certain unique texture of its own, plus all the scratches, dents, and stains a real-world mailbox would accumulate. See again the photo I posted above-- the sides of the mailbox are clearly flat, yet also rich with surface detail.
To me, the bumpy pattern makes the mailbox look like it's made of Smurf skin.
ZylonBane's opinions do not represent those of the management.