TNM 1.0.5 test help
Moderator: TNM Team
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NO SPOILERS ALLOWED.
Re: TNM 1.0.5 test help
I am not talking about shops being open, i am talking about being able to brake in and steal stuff/find info about the story and characters, etc.
Re: TNM 1.0.5 test help
You're both right, more of every type of content and environmental detail would be awesome. More stuff is always nice. I don't understand why you're still discussing this.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
- JeniSkunk
- UNATCO
- Posts: 166
- Joined: Fri Jun 05, 2009 10:55 pm
- Location: Ghand's office, learning how to kill tech monkeys
Re: TNM 1.0.5 test help
Thanks Jonas, you're quite correct.Jonas wrote:You're both right, more of every type of content and environmental detail would be awesome. More stuff is always nice. I don't understand why you're still discussing this.
Vectorm and I were both looking at the SAME thing, from differing angles, and then coming up with different thoughts on what should be done.
Now for the bad news, more bug reports from The Slums.
A rather game breakingly serious BSP bug.
The entrance steps for the rampway to the stairs down to where the subway control panel is.
The bug blocks the bottom most step. It CANNOT be passed except by using the GHOST cheat.
Looking across the bug towards the Slums Helipad, a BSP Hall of Mirrors see-through portal is caused and you can see the Slums Helipad.
Looking across the bug from the other side, the building walls are blacked out, can see nothing at all.
Pics attached, have to split them over 2 posts.
- JeniSkunk
- UNATCO
- Posts: 166
- Joined: Fri Jun 05, 2009 10:55 pm
- Location: Ghand's office, learning how to kill tech monkeys
Re: TNM 1.0.5 test help
The remaining pics of the Slums, day 1, BSP bug.
- JeniSkunk
- UNATCO
- Posts: 166
- Joined: Fri Jun 05, 2009 10:55 pm
- Location: Ghand's office, learning how to kill tech monkeys
Re: TNM 1.0.5 test help
Sod it.
Went around the other way to go to the Karkian and found ANOTHER BSP glitch.
Got the pics to show what and where.
And there is a secondary bug with this one.
When you are in the trigger zone for this glitch NONE of your weapons will be able to fire while the glitch is in your FOV, but your ammo count for any weapon you do attempt to fire, will decrease.
Pics below
Went around the other way to go to the Karkian and found ANOTHER BSP glitch.
Got the pics to show what and where.
And there is a secondary bug with this one.
When you are in the trigger zone for this glitch NONE of your weapons will be able to fire while the glitch is in your FOV, but your ammo count for any weapon you do attempt to fire, will decrease.
Pics below
- JeniSkunk
- UNATCO
- Posts: 166
- Joined: Fri Jun 05, 2009 10:55 pm
- Location: Ghand's office, learning how to kill tech monkeys
Re: TNM 1.0.5 test help
Bug report
Slums day 1 convo bug previously reported on.
Nosferatu convos 2 and 3 are still not being logged.
Slums day 1 convo bug previously reported on.
Nosferatu convos 2 and 3 are still not being logged.
- ZeroPresence
- The Nameless Mod
- Posts: 618
- Joined: Mon Oct 17, 2005 7:29 pm
- Location: Florida, USA
- Contact:
Re: TNM 1.0.5 test help
Hey forum folks! For anyone that isn't on the Discord, I'll post up the preview shots of the updated Downtown Sector, Corporate Sector, and Partyzone club:
Downtown:
https://imgur.com/jjLt25e
https://imgur.com/5iUWbr3
Corporate:
https://imgur.com/pvW0roY
https://imgur.com/B52qgrc
Partyzone:
https://imgur.com/CtdPiBB
https://imgur.com/oD7emZr
For anyone that hasn't joined the Discord, you really should. I hang out there, along with the other guys that have joined up on the project to help with other fields of the mod. We're often chatting while working on something in the TNM room:
https://discord.gg/RFwh2yw
Downtown:
https://imgur.com/jjLt25e
https://imgur.com/5iUWbr3
Corporate:
https://imgur.com/pvW0roY
https://imgur.com/B52qgrc
Partyzone:
https://imgur.com/CtdPiBB
https://imgur.com/oD7emZr
For anyone that hasn't joined the Discord, you really should. I hang out there, along with the other guys that have joined up on the project to help with other fields of the mod. We're often chatting while working on something in the TNM room:
https://discord.gg/RFwh2yw
- SilverSpook
- MJ12
- Posts: 319
- Joined: Wed Feb 15, 2012 8:34 am
Re: TNM 1.0.5 test help
Yes! Join the Discord!
A lot of The Nameless Mod updates are posted there, and a lot of the discussion goes on there. There's also a lot of other modders on the server, so it's good if you need coding help.
A lot of The Nameless Mod updates are posted there, and a lot of the discussion goes on there. There's also a lot of other modders on the server, so it's good if you need coding help.
Re: TNM 1.0.5 test help
Here's a fun one. I can do the DXEditing mission lethally. Bug obviously, but has anyone figured out how (i.e. has already been reported)?
Edit: Another note though. It's hard not to do without the game crashing with a DX Mover recursion message (thought I'd had a screen shot. I'll add one when I see it again.) And....here's a screen shot.
Edit: Another note though. It's hard not to do without the game crashing with a DX Mover recursion message (thought I'd had a screen shot. I'll add one when I see it again.) And....here's a screen shot.