In v9.0 you can now lean over edges and there's less unnecessary collisions preventing leaning. Considering doing more.
Lean over as in leaning forward? If so, that's a pretty welcome addition as well. It didn't even cross my mind that it was possible.
The storage closets in v9.0 UNATCO now have working dynamic lights. Can't have too many though as the engine freaks out.
Have to exclude the offices too as there's no vocal/behavioral reactions from NPCs, like Manderley losing his shit because you turned off his lights over and over.
That's understandable; glad you're even going through the effort to add some at all.
Fences can be placed into the ladder group, but should they? There's a lot of fences we don't want the player climbing like the dockyard allotment or the perimeter fence of the missle silo.
Well, if it'll break the game in an undesirable way, then it's not absolutely necessary; I was thinking about it purely from a simulative perspective. If it didn't break the game in such a way, it could be an added ingredient to moments of player emergence though.
Can we stop calling this a gameplay mod? I think it's earned that right. Yes, gameplay is the focus as it damn well should be, but graphics, aesthetics, new animations and effects, enhanced audio design etc are anything but. The goal is to improve the game in every respect except the plot and soundtrack, and if people get on board every goal can be fulfilled.
To be fair, in a sense, most of those fall into gameplay and even narrative in some form or fashion. Aesthetics are intended to give the game a bit more flavor without contradicting the original intention, which essentially means it's enhancing the narrative. New animations, and even enhanced audio add to an overall feedback system, which does affect gameplay. In that sense, I wouldn't use "anything but", even if gameplay is not the sole focus of those features.
Try not to take offense anyway, it's not as if your feature set goes underappreciated just because you think the "gameplay enhancement" label is too insulting (which I honestly don't think it is). I'm giving you praise; not belittling your mod, so relax. If the semantics bother you so much, then I consider it among the best enhancement mods to the original game, outside of total conversions and things of that sort.
Edit: Last question, something I forgot to ask about. How feasible would it be to implement dynamic character shadows into the game? I remember a video from way back when where I remember someone working on something like that (if I knew where the video was I'd post it), but I don't know how hard or easy it would be to actually pull off.