Modeling
Moderator: TNM Team
No no that won't be necessary, I have some creative editing planned. Go ahead and concentrate on finishing what you're doing
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Exactly.
And the Narcissus ending.
And the Narcissus ending.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Hey Phas, you can just make an arrow that points out of the image towards it and with the text "AI Interface Room" to show what's that way.
You could also leave the text and arrow to me.
You could also leave the text and arrow to me.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
I've got the basics of the AI Interface but the rooms just before it are too complicated to show because there are too many floors and a load of steps leading to other parts, if this is ok to leave as it is then that's cool.
The colour isn't final btw, I'll sort that once everything else is done.
The colour isn't final btw, I'll sort that once everything else is done.
Keeper of the pointy stick of injustice™.
Hey Phas, that's perfect, the intricate rooms next to the AI room are maintenance tunnels and similar and don't need to be on the map at all. I see you split up the floors that are on top of each other, which I think is great, we'll just have to make sure it's absolutely clear how they're connected (we'll probably use arrows like on the Bioshock maps, right?). Finally, the tunnels leading into the security module should probably not be on the map, similarly to how the tunnels near the AI room aren't.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Ok cool, that makes it a lot easier. I thought I could use colour codes, so the entrances to each seperate part can be red/blue/orange. So you can see how they match up, if you get what I mean. I'll post a render later.
I don't know which bit is the security module so I'll have to take a look at the map but I'll get rid of those tunnels.
I don't know which bit is the security module so I'll have to take a look at the map but I'll get rid of those tunnels.
Keeper of the pointy stick of injustice™.
The security module is the one in the lower left corner, and the tunnels I'm talking about are the ones that currently hover just over that module, in the middle left of the image
Oh btw, you may want to switch around the floors in the office module so the admin office is connected to the other offices and the restaurant is off to the side, rather than the other way around. I just think people expect the top floors to be disconnected rather than the lower floors, so it'd be more intuitive that way.
Oh btw, you may want to switch around the floors in the office module so the admin office is connected to the other offices and the restaurant is off to the side, rather than the other way around. I just think people expect the top floors to be disconnected rather than the lower floors, so it'd be more intuitive that way.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
But the reason for making it 3D is that SS03 is really vertically laid out. You can show that much better with a cross-section than with a bunch of disconnected 2D maps.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
The thing is, because it's so complicated, I can't change things easily. Making it flat helps me enormously and the walls don't hide parts that I need to show.
I'll work on it some more then at the end I'll make the decision, it's easier to make walls from a flat map than adjusting the ready made walls.
I'll come on MSN and we can have a game of CnC.
I'll work on it some more then at the end I'll make the decision, it's easier to make walls from a flat map than adjusting the ready made walls.
I'll come on MSN and we can have a game of CnC.
Keeper of the pointy stick of injustice™.