Phase 1/2 Journal
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Yeah, I went into the game and tried it with various objects around UNATCO HQ -- including the potplant in question. Whilst the fragment models stay essentially the same -- depending on the materials, as has been said -- the textures DO NOT. Each model has an individually textured fragment. I've tried it with various potplants, and the textures on the fragments reflect the original texture of the pre-destroyed model. So, in short, yeah. What the dude above said.
If at first you try and don't succeed, cheat. Repeat until caught. Then lie.
- evil_leprechaun
- Thug
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- Joined: Tue Dec 20, 2005 10:20 pm
- Location: Dublin, Ireland
What? I'm not sure you get it. In the class of an item, you specify which fragment model it should use. Then when you break the item, the texture from it will be transferred to the fragments.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
- evil_leprechaun
- Thug
- Posts: 31
- Joined: Tue Dec 20, 2005 10:20 pm
- Location: Dublin, Ireland
- Master_Kale
- HDTP Member
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- Location: California, USA
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- metche_steele
- Illuminati
- Posts: 1321
- Joined: Thu Dec 09, 2004 4:45 pm
I recon you should go for it Lofa - I mean we shouldnt by shy with the ploys and so long as its still at a reasonable amount then why not max it out?
Im worried we'll get so far then turn around and think - "Hey, damn, maybe we shoiuld have injected more ploys into x y and z."
Anyways - please keep the current .3ds just in case.
Im worried we'll get so far then turn around and think - "Hey, damn, maybe we shoiuld have injected more ploys into x y and z."
Anyways - please keep the current .3ds just in case.
-
- Illuminati
- Posts: 2285
- Joined: Sun Feb 27, 2005 11:28 pm
I like the scratched bottom of the pan, much more realistic. The underside is cool too, though I haven't seen a pan that looks quite like it. It does look like a baking tin though with the sides, fully round is ideal. If my computer hardware can't take it now, it will in the future. I can lower the resolution now, but no amount of FSAA will make the pan round later.
Better?
This version is 160 polys. I can easily up that value with more slices, but I don't really think it would be worth the resources.
This version is 160 polys. I can easily up that value with more slices, but I don't really think it would be worth the resources.
Last edited by lofaesofa on Thu Jan 26, 2006 8:59 pm, edited 1 time in total.
Completely round you say. That would be, what? A billion polygons? A trillion? Oh, I guess it'd be an infinite amount of polygons, wouldn't it? Although you'd probably only need a couple tens of thousands to make it look round. Still quite a bit more than DX can handle, methinks. Especially for something as insignificant as a frying pan
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine