July 30
Moderator: DaveW
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- Illuminati
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Re: July 30
Apparently not yet. How could New Vision miss releasing on Vanuatu's Independence Day?
Any particular reason you expected new downloads today?
Any particular reason you expected new downloads today?
Re: July 30
I like how ModDB throws salt on the wound by saying "Released Jul 30, 2011".
Re: July 30
Interesting, I didn't know there was a release date set. Also, it seems the ModDB crowd is severely disappointed by the 'missed' release date. Oh well.
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Re: July 30
I'm not sure Dave knew he'd set a date.
But yes, alot of people were discussing the wait on Moddb and how they were 'depressed' it wasn't released.
But yes, alot of people were discussing the wait on Moddb and how they were 'depressed' it wasn't released.
The real trouble with reality is that there's no background music.
Re: July 30
I could have sworn I saw a post he made early last month saying something like "I should be able to release it this week" or something and I figured that he set that July 30th release to give himself a bit of padding.
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Re: July 30
Oh yeah, I remember something like that. Well, the consolation is that NV is that close to release. Dave's been great keeping us up to date.
Interesting how DX mods use moddb the way companies use facebook. OTP hosting is cool. At least NV will help ModDBer's depression with full release soon.
Interesting how DX mods use moddb the way companies use facebook. OTP hosting is cool. At least NV will help ModDBer's depression with full release soon.
Re: July 30
I think Dave was going to release what he had done *at that time*. Thankfully for all of us he has continued his talented efforts. I don't think people should be too upset with a delay if it means more content.
Growing old is inevitable.......Growing up is optional
Re: July 30
Yes, I can confirm that.flib wrote:I could have sworn I saw a post he made early last month saying something like "I should be able to release it this week" or something and I figured that he set that July 30th release to give himself a bit of padding.
I get always anxious when I don't see DaveW around for several days.... Last time he wrote here was the 8th of July. Not just yesterday...
Re: July 30
Update from DaveW on ModDB:
DaveW wrote:Entirely my cock up - for some reason, I thought I set it for this coming weekend. I couldn't have made the release for this weekend because it was my girlfriend's birthday and I wasn't home!
I'm trying to get the release ready for the next few days.
Re: July 30
For some reason in my head the 31st was actually next weekend. Considering I had to book train tickets to go see my Girlfriend this past weekend (30th-31st) and it's my birthday next weekend, I don't know how I did that. But yeah.
The thing holding up the release is animated textures. Partly because I have to re-export a few of them because they have corrupt frames, but mostly because of how UnrealEd detects animated textures. Anything with A00, A01 etc. as a suffix is detected as an animated texture, so I can import 60 frames of these easily. But a lot of the animated textures are instead called things like BW_SatPic_B00, which isn't automatically detected. So I have to go through each of the textures and manually assign the next frame. CoreTexMisc has the most animated textures, at about 1000 frames of animation - a lot of which need manually assigning.
I'm hoping to get through it tonight and start the upload tonight but it's basically a massive pain in the ass.
The thing holding up the release is animated textures. Partly because I have to re-export a few of them because they have corrupt frames, but mostly because of how UnrealEd detects animated textures. Anything with A00, A01 etc. as a suffix is detected as an animated texture, so I can import 60 frames of these easily. But a lot of the animated textures are instead called things like BW_SatPic_B00, which isn't automatically detected. So I have to go through each of the textures and manually assign the next frame. CoreTexMisc has the most animated textures, at about 1000 frames of animation - a lot of which need manually assigning.
I'm hoping to get through it tonight and start the upload tonight but it's basically a massive pain in the ass.
Re: July 30
Thanks for the update, DaveW! Sorry to hear that UED is being difficult. I take it that UED2 wouldn't help with that?
I'm really looking forward to this.
I believe that this will be making DX history by being the first complete HD mod ever released released for it!
I'm really looking forward to this.
I believe that this will be making DX history by being the first complete HD mod ever released released for it!
Re: July 30
Sounds awesome.
Can't wait.
Can't wait.
Re: July 30
That's great news but don't rush it now. I'd imagine it would be pretty easy to make a simple mistake renaming so many files. Besides, I'm sure people can wait a couple extra days.DaveW wrote:I'm hoping to get through it tonight and start the upload tonight but it's basically a massive pain in the ass.
Either way,
In a world without rules, danmaku is nonsense. ~ Marisa Kirisame
Re: July 30
Wow, I can't believe this is actually happening. You're a very generous man, we haven't done anything to deserve all the effort you put into this. Thank you for all the hard work and hoursDaveW wrote:For some reason in my head the 31st was actually next weekend. Considering I had to book train tickets to go see my Girlfriend this past weekend (30th-31st) and it's my birthday next weekend, I don't know how I did that. But yeah.
The thing holding up the release is animated textures. Partly because I have to re-export a few of them because they have corrupt frames, but mostly because of how UnrealEd detects animated textures. Anything with A00, A01 etc. as a suffix is detected as an animated texture, so I can import 60 frames of these easily. But a lot of the animated textures are instead called things like BW_SatPic_B00, which isn't automatically detected. So I have to go through each of the textures and manually assign the next frame. CoreTexMisc has the most animated textures, at about 1000 frames of animation - a lot of which need manually assigning.
I'm hoping to get through it tonight and start the upload tonight but it's basically a massive pain in the ass.