Voice Acting
Moderator: TNM Team
- Trestkon
- Off Topic Productions
- Posts: 2820
- Joined: Sat Apr 24, 2004 9:03 pm
- Location: Canada
- Contact:
Voice Acting
This is to help keep track of who's voicing which character.
Audio Tracker URL
http://tnm.offtopicproductions.com/audiotracker/
Recording Volume
It is easier to reduce the volume of sound files than it is to increase them, as such, we don't want recordings that are too quiet. Here's a sample from DX, recordings should be of a similar volume:
http://tnm.offtopicproductions.com/team ... chmark.mp3
Format Required for Importing into TNM
MP3, Mono, 48kbps and 24000Hz
Name Pronunciations
Deus Ex
Andreus
Despot
Deus Diablo
Endar
Jonas
Llamar
Midashand
Phasmatis
Scara .B. King
Trestkon
Winquman
External voice actors:
Aemer: king_gumshue@hotmail.com
Artem Selenov (contact Ricemanu)
Axel Heidenreich: d_mirage@hotmail.co.uk
Brandon Cannon: ac1d@comcast.net
Brendan O'Toole: orovash@adelphia.net
Brett Wissemann: opensesame_86@hotmail.com
Brittany Moore: h2ojournalist@yahoo.com
Bubba Skippo: lizardpudding@hotmail.com
Camilla Henriksen: female_devil@ofir.dk
Chris Chapman: pughouse@optusnet.com.au
Jim: jimpage9000@hotmail.com (almost never read, contact with MSN instead, same address)
Joe Flamand: Joe.Flamand@gmail.com
Lizanneh Muirhead: lizanneh@comcast.net
(Nick Weppenaar: nick_weppenaar@get2net.dk)
Paul Armstrong: takingiteasy0000@hotmail.com
Rebecca: shadow_girl_00@hotmail.com (is getting new mic)
Retiax: xaiter@gmail.com
Ryan Singleton: winterdrops@hotmail.com
Tammy (contact Shane)
theotherone: theotherone22@hotmail.com
Torsten Sigvertsen: himakaze@hotmail.com
Gelo Fleisher: gfleisher@gmail.com
Issues:
Jim still has to record his Jim_BarkAllianceFriendly and Jim_Subsequent lines.
Random notes:
CSI guard will be voiced by Phasmatis.
Whoever does DowntownMaleB and DowntownFemaleB will have to voice the two SolsWitnesses as well. The DowntownMaleB actor must also voice the guy in the toilet at Sol's, and the DowntownFemaleB actor must voice one of the dancing patrons.
People who agreed to voice themselves:
Aemer
Andreus
Beeblequix
Chris the Cynic
Dr. Dumb Lunatic
Fender2k1
JCMonkey
Jim
Jonas
Hao Niu-rou
Grub
Kevo-Sama
King Kashue
Metche
Mole
Phasmatis
Pointman
Redd
Ricemanu
Ryan
Slicer
Smoke39
Steve Tack
That Guy
Trestkon
Vavrek
Walton Simons
Winquman
Yardbomb
ZeroPresence
Following characters can't be voiced until very late in the dev process, preferably after a lot of beta testing because their dialogue is the most likely to change due to gameplay adjustments:
Trestkon
Scara B. King
King Kashue
Ryan
Jonas
Winquman
Audio Tracker URL
http://tnm.offtopicproductions.com/audiotracker/
Recording Volume
It is easier to reduce the volume of sound files than it is to increase them, as such, we don't want recordings that are too quiet. Here's a sample from DX, recordings should be of a similar volume:
http://tnm.offtopicproductions.com/team ... chmark.mp3
Format Required for Importing into TNM
MP3, Mono, 48kbps and 24000Hz
Name Pronunciations
Deus Ex
Andreus
Despot
Deus Diablo
Endar
Jonas
Llamar
Midashand
Phasmatis
Scara .B. King
Trestkon
Winquman
External voice actors:
Aemer: king_gumshue@hotmail.com
Artem Selenov (contact Ricemanu)
Axel Heidenreich: d_mirage@hotmail.co.uk
Brandon Cannon: ac1d@comcast.net
Brendan O'Toole: orovash@adelphia.net
Brett Wissemann: opensesame_86@hotmail.com
Brittany Moore: h2ojournalist@yahoo.com
Bubba Skippo: lizardpudding@hotmail.com
Camilla Henriksen: female_devil@ofir.dk
Chris Chapman: pughouse@optusnet.com.au
Jim: jimpage9000@hotmail.com (almost never read, contact with MSN instead, same address)
Joe Flamand: Joe.Flamand@gmail.com
Lizanneh Muirhead: lizanneh@comcast.net
(Nick Weppenaar: nick_weppenaar@get2net.dk)
Paul Armstrong: takingiteasy0000@hotmail.com
Rebecca: shadow_girl_00@hotmail.com (is getting new mic)
Retiax: xaiter@gmail.com
Ryan Singleton: winterdrops@hotmail.com
Tammy (contact Shane)
theotherone: theotherone22@hotmail.com
Torsten Sigvertsen: himakaze@hotmail.com
Gelo Fleisher: gfleisher@gmail.com
Issues:
Jim still has to record his Jim_BarkAllianceFriendly and Jim_Subsequent lines.
Random notes:
CSI guard will be voiced by Phasmatis.
Whoever does DowntownMaleB and DowntownFemaleB will have to voice the two SolsWitnesses as well. The DowntownMaleB actor must also voice the guy in the toilet at Sol's, and the DowntownFemaleB actor must voice one of the dancing patrons.
People who agreed to voice themselves:
Aemer
Andreus
Beeblequix
Chris the Cynic
Dr. Dumb Lunatic
Fender2k1
JCMonkey
Jim
Jonas
Hao Niu-rou
Grub
Kevo-Sama
King Kashue
Metche
Mole
Phasmatis
Pointman
Redd
Ricemanu
Ryan
Slicer
Smoke39
Steve Tack
That Guy
Trestkon
Vavrek
Walton Simons
Winquman
Yardbomb
ZeroPresence
Following characters can't be voiced until very late in the dev process, preferably after a lot of beta testing because their dialogue is the most likely to change due to gameplay adjustments:
Trestkon
Scara B. King
King Kashue
Ryan
Jonas
Winquman
Last edited by Trestkon on Thu Jan 24, 2008 11:33 pm, edited 25 times in total.
I've finally been able to get my computer to work properly online again and I've started to upload stuff I've worked on to the FTP.
I believe I have the files for LoVaq done. Me and my stupid self forgot to zip it all into one folder when I uploaded it but I can change that later.
I'm also going to start uploading more stuff but for now what I have up there are files I believe to be complete. However, as for having a character's full lines completed I think LoVaq may be it for now.
I believe I have the files for LoVaq done. Me and my stupid self forgot to zip it all into one folder when I uploaded it but I can change that later.
I'm also going to start uploading more stuff but for now what I have up there are files I believe to be complete. However, as for having a character's full lines completed I think LoVaq may be it for now.
- Trestkon
- Off Topic Productions
- Posts: 2820
- Joined: Sat Apr 24, 2004 9:03 pm
- Location: Canada
- Contact:
Pointy, Redd (the composer) is now back and ready to do his WC Commando lines. His address is
reddrockstudio@hotmail.com
Communicate at your leisure:)
reddrockstudio@hotmail.com
Communicate at your leisure:)
-Life does not snap to the x-axis
- Pointman
- The Nameless Mod
- Posts: 203
- Joined: Sat Mar 26, 2005 3:45 pm
- Location: Warsaw, Poland, under the rock
I am,
friend of mine is not. Or actually - I believe she's much better now. Out there, whatever -it- is.
Car accident. Peace to her.
Anyway, business as usual, there's always time to mourn. I really need to get busy.
--------------------------
The thing that frustrates me is the fact I cannot log onto MSN. Somehow. My email software/account seems to be borked, anyway, I'll try to catch up and pop up with some good news on VA front. We really need that bar to move.
friend of mine is not. Or actually - I believe she's much better now. Out there, whatever -it- is.
Car accident. Peace to her.
Anyway, business as usual, there's always time to mourn. I really need to get busy.
--------------------------
The thing that frustrates me is the fact I cannot log onto MSN. Somehow. My email software/account seems to be borked, anyway, I'll try to catch up and pop up with some good news on VA front. We really need that bar to move.
okay, I've been spending a lot of time thinking about voice acting today. I recruited Metche for the DowntownFemaleB part, I think it'll be okay even though she has a pretty distinctive voice and accent, because none of the people with that voiceset appear in the corporate sector. Only minor problem may be that one of the PZ dancers use that voiceset, and she's in the same map as Mercedes. But we'll see if it becomes a problem.
I took a look at the cast list and decided to upgrade it a bit. It now has three colour-coded statuses:
Lines Dispatched means the lines have been sent to the voice actor.
Lines Recorded means the voice actor has sent the recorded lines back to us.
Lines Processed means one of our sound techs has finished with them, and they now comply with our quality standards and fit into the RMS scale.
It is vital that all lines are uploaded to the TeamFTP as soon as they are processed.
I need to have a talk with Pointman (and optimally also Grub) about the list, as I lack an overview of how much was lost in the death of Grub's harddisc. I think we should start re-recording everything that he hasn't recovered yet, since he's not likely to get it back if he hasn't already.
Finally, I seriously think we need a system to manage the voice acting - something similar to the bug tracker. I'm probably going to ask Oi if he has time to create something that suits our needs. Preferably, I want it structured like so:
1) I enter a set of lines into the system. The form includes fields describing the name of the character, the name of the conversation, and possibly a short description of what kind of voice we need. From now on, the lines described by this entry will be handled as something like an entity of lines.
2) Pointman sees my new entry, which also functions as a go-code telling him the lines are ready to be recorded. He then chooses a voice actor to handle the lines if no actor has yet been assigned to the character in question. If necessary, he sends samples of the lines to a few voice actors to see whose voice fits the part best.
3) When he's chosen a voice actor, Pointman finds the lines in the conversation files, exports them to a text file, and sends them off to the actor. Then he goes back to the system and updates my entry with the name of the voice actor who's doing the lines. He also ticks the "Lines Dispatched" checkbox.
4) When the voice actor has recorded ALL the lines in the entity and sent them back Pointman, Pointy will forward the recordings to a sound tech and update the entry to say which tech is processing the entity. Then he will tick the "Lines Recorded" checkbox in the VA system.
5) When the sound tech is done with the lines, he will upload them to the FTP, go into the VA system, and tick the "Lines Processed" checkbox.
I hope Oi can do something like that, it seems simple enough in my head.
I took a look at the cast list and decided to upgrade it a bit. It now has three colour-coded statuses:
Lines Dispatched means the lines have been sent to the voice actor.
Lines Recorded means the voice actor has sent the recorded lines back to us.
Lines Processed means one of our sound techs has finished with them, and they now comply with our quality standards and fit into the RMS scale.
It is vital that all lines are uploaded to the TeamFTP as soon as they are processed.
I need to have a talk with Pointman (and optimally also Grub) about the list, as I lack an overview of how much was lost in the death of Grub's harddisc. I think we should start re-recording everything that he hasn't recovered yet, since he's not likely to get it back if he hasn't already.
Finally, I seriously think we need a system to manage the voice acting - something similar to the bug tracker. I'm probably going to ask Oi if he has time to create something that suits our needs. Preferably, I want it structured like so:
1) I enter a set of lines into the system. The form includes fields describing the name of the character, the name of the conversation, and possibly a short description of what kind of voice we need. From now on, the lines described by this entry will be handled as something like an entity of lines.
2) Pointman sees my new entry, which also functions as a go-code telling him the lines are ready to be recorded. He then chooses a voice actor to handle the lines if no actor has yet been assigned to the character in question. If necessary, he sends samples of the lines to a few voice actors to see whose voice fits the part best.
3) When he's chosen a voice actor, Pointman finds the lines in the conversation files, exports them to a text file, and sends them off to the actor. Then he goes back to the system and updates my entry with the name of the voice actor who's doing the lines. He also ticks the "Lines Dispatched" checkbox.
4) When the voice actor has recorded ALL the lines in the entity and sent them back Pointman, Pointy will forward the recordings to a sound tech and update the entry to say which tech is processing the entity. Then he will tick the "Lines Recorded" checkbox in the VA system.
5) When the sound tech is done with the lines, he will upload them to the FTP, go into the VA system, and tick the "Lines Processed" checkbox.
I hope Oi can do something like that, it seems simple enough in my head.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine