Anyway, I'll be taking over all the maps and putting them together, turning to Chris, Shane, Rice, and Grub for help where I need it. And probably Trestkon too. Anyway...
A120: All maps up to the server complex linked together *Completed*
A125: All maps except OSC & NSC linked together *Completed*
A150: All mission triggers and actors implemented *Completed*
A175: All NPC's and private messages set up *Completed*
A180: All items placed *Completed*
Alpha 2.0.0 Checklist:
- Forum City sector skyboxes (particularly Corporate).
- Narcissus ending.
- ABI Docking cutscene.
- Intro cinematic.
- Endgame denouement cinematic.
- Mover damage threshold standardization.
- Exploration bonuses.
- Item balancing.
Narcissus gives a key to a "testing room" that may be accessed from the command module.
The key is labelled <REMOVE BEFORE ALPHA 2.0.0> DEBUGGING ROOM
The room contains a "Debugger" which is one of those trippy THIS IS A BUG cubes.
When frobbing the debugger, you may engage in conversation with it. It has become sentient and you can convince it to kill itself in order to break the game and free everyone.
If you make the debugger crash the game, this window will appear with the traditional Windows DING sound:
http://images.gorillarape.com/hosted/20 ... ending.png
Clicking OK will trigger a special, very brief cutscene, and the credits will roll.